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You will want to make your way to the following route being: Once you’re in the Archive Explorer, it will look VERY Similar to your average file explorer. Once everything downloaded you can open UnityEX and click “Open Archive.” If you’re on Windows, click the “More Info” button on the pop-up and click “Run Anyway” at the bottom. Note: Your computer WILL register UnityEX as a possible malicious program. However, you need to install UnityEX, and 7zip. The only program you don’t need to download is file explorer. Now that we have our texture, we’re going to have to figure out how to import it, and to do that, you need 4 main programs. Once you’ve tried it, feel free to use any texture you’d like! I advise, however, that you use this test texture below before trying any custom textures. If you look at US2's folders in Documents, you'll know what I mean ) ))įirst, we’re going to test a texture. If you use Surface Grids and Lasers, or anything past that update, all objects will be in the "Universe Sandbox" Folder, whereas anything before Surface Grids will be in the "Universe Sandbox 2" Folder, for those that still use it. Not only that, you must also make sure you're using the right folder directory when you mod textures.
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You can find out how to GPU Scale Universe Sandbox Online. ((GPU Scaling is advised before testing any of this.
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